In the early nineties I began harboring a dream.  “Someday,” I thought, “I will combine my experiences in architectural design, filmmaking, software development and game design to create powerful, parametric tools for for artists and developers to create architectural settings for their games.” While I have waded in here and there over the ensuing years (notice, I avoided the word decades!), making plugins for Softimage and Maya, other projects always took precedence.

Since 2008, I have been experimenting with both game development and customer editor coding in Unity and I find my development of Archimatix, a plugin soon to be made available for purchase in the Unity Asset Store, well on the way to becoming a comprehensive tool model building with the Unity editor.

In these posts, I will document the ongoing development of Archimatix and post as many images as I can!