Until now, in the interest of speed, the meshes created by Archimatix have been just meshes drawn to the screen. Now, when you release a handle or slider, GameObjects are created with colliders and lightmapping UVs added automatically.
Until now, in the interest of speed, the meshes created by Archimatix have been just meshes drawn to the screen. Now, when you release a handle or slider, GameObjects are created with colliders and lightmapping UVs added automatically.
Theme by Anders Noren — Up ↑
Recent Comments